Game School Project


Group Project in which I was one of the two programmers.
Visible on Moby Games

We chose to use the Horde3D render engine because of the small timeframe we had. (5-6 work days spread over 1 day a week)
My contribution to this project was shaders, user interface, music / audio framework using Fmod,  Level system and code structure, and compatibility for end users with ATI video cards.

We have showcased this game on Indigo on the Road

Download Tubular Setup

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