About
Born in 1986, Love at first sight playing video games. Started programming in 1998 with languages like Visual basic and later C++, to gain more control over my PC. Graduated NHTV IGAD programme in 2014. Where I got more experience working in teams, optimizing code using SIMD (SSE), ASM and generally better programming practices. During my internship I got to work at Ubisoft Montpellier where I was a Generalist programmer in Rayman Legends. I currently work at Mojang AB as a Developer on Minecraft: Pocket Edition.Categories
- Cross Platform (1)
- Game (4)
- Released Title (1)
- School Project (9)
Game ...
Rayman Legends
For seven months I was a generalist programming intern at Ubisoft Montpellier in southern France. I worked on the title Rayman Legends which [...]
Cross Platform ...
Voxel Engine
For my Specialization project I’ve done research in quickly colliding rays with voxel geometry and stress testing this by ray-tracing [...]
Audio Engine
Audio engine from scratch in Win32 Winmm API. Support for: WAV and OGG-Vorbis formats Samplerate Interpolation Brickwall Limiting 3D audio u [...]
Game ...
Tubular!
Group Project in which I was one of the two programmers. Visible on Moby Games We chose to use the Horde3D render engine because of the smal [...]
Game ...
Dungeon Crawler
A project I did at school together with 4 programmers and 7 artists. The project was done in a relatively short time span of 14 working days [...]
Path Tracer
A distributed path tracer that allows for multiple machines to compute frames, that get merged at the server’s accumulation buffer. Su [...]
Software Rasterizer (and OpenCL)
Using OpenGL for blitting pixels onto a fullscreen quad. Which was supplied to us by our teacher Mr. Jacco Bikker. Written fully from scratc [...]
Procedural Content Generation
A Project from the “Procedual Content Generation” course. Generating both textures and models without loading any data from file [...]
Physics
Most of the work below was created in the framework supplied by our teacher Mr. Dini. N-body Simulation This simulation shows several bodies [...]
Game ...
PSP dev-kit
My first project on the PSP Devkit was this port of Team 17’s Project X. (Port of a previous school project, not the original game) Ga [...]